After hours of painstaking UV mapping, I've added textures to some of the asset models for the game. Some of these, like the bone and jaguar throne, will be key objects in the game and others will be for decoration.
Showing posts with label mayan temple game. Show all posts
Showing posts with label mayan temple game. Show all posts
Friday, October 25, 2013
Wednesday, October 23, 2013
Monday, October 7, 2013
Jaguar House Storyboards and Statue Designs
Below are a couple of ideas for the Jaguar House, the final level of the game. The first image is taken from an actual sarcophagus from Mayan ruins. The slab slides back into the wall and reveals a staircase.

Ixtab is the Mayan goddess of suicide. Ancient Mayan literature tells us that Ixtab lures men into the forest where they meet their doom. In the Jaguar House, the player will have to watch out for engravings of Ixtab in a forest of pillars. If they pass between two pillars marked with Ixtab's image, they suffer instant death.
Saturday, October 5, 2013
Updates and Concept Design Reference Boards
We've decided to change the premise of the game from Aztec warfare to a Mayan temple exploration/puzzle game. There are several reasons for making the change; first, UDK is a lot more friendly towards 1st-person exploration games rather than real-time strategy games. We also decided to avoid strict themes of warfare and branch out into the possibilities of educating the player on Ancient Central American culture, agriculture, astrology, customs, mythology/lore, etc.
Making a game set in a Mayan temple complex opens up a lot of design possibilities. Here are some reference boards on the kinds of things we want to accomplish:
Making a game set in a Mayan temple complex opens up a lot of design possibilities. Here are some reference boards on the kinds of things we want to accomplish:
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