Thursday, October 3, 2013

Game Revision & Breakdown

Game breakdown 

The primary game mode will be a first person single player experience. The player takes the role of a disembodied Mayan spirit on a quest to discover who they are and must go through trials to uncover pieces of their past. The setting of this adventure will be in stylized Mayan ruins that have begun to break apart and been overgrown.
Challenges the player will face will range from riddles about the spirit's past, basic plat-forming, or even speed challenges. Gravity will be the player's biggest enemy in most cases; in others the player's memory or skills solving puzzles will be challenged.
The game world itself will feel large in comparison to the player's avatar, the spirit. One room may be a narrow corridor but upon rounding a corner the player may encounter a broken wall revealing a striking view of the jungle around them. This will help anchor the world to reality and keep the game from feeling like a closed off maze that could be anywhere.
Structurally the game will be linear in most parts but in others providing decisions of where to go. Some of these challenges may lead the player away from their ultimate goal of self discovery or serve as bonus objectives. The false paths serve as a reason to pay attention to the dialogue of the spirit and what would help him most in his search at that moment. Throughout the game, and after completing challenges, the player will learn more and more of the spirit's past, his culture, and what his life was like. Upon reaching the end of the game the player will be presented with the full reality of who they were.

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