Mayan Spirit Temple: Vis 205 Game Design
Tuesday, October 29, 2013
Friday, October 25, 2013
Textured Temple Asset Models
After hours of painstaking UV mapping, I've added textures to some of the asset models for the game. Some of these, like the bone and jaguar throne, will be key objects in the game and others will be for decoration.
Wednesday, October 23, 2013
Tuesday, October 8, 2013
Concept Art for Oven room
Also, above is the concept ideas/transitions of the game.
Above is a concept of the Oven Room, that will be the last room on the game, and below is the color pallet for the room.
Intro and Razor room concepts
The first level will serve as a tutorial level to teach the player the basic game-play elements. This area needs to be visually striking as it will be the first thing the player sees of the game.
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The third region in the game is called the razor room, a gauntlet of spinning blades, spike traps, and giant swinging hammers. Essentially the room is a deadly version of the TV show Wipeout.
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