Game breakdown
The primary game mode will be a first person
single player experience. The player takes the role of a disembodied
Mayan spirit on a quest to discover who they are and must go through
trials to uncover pieces of their past. The setting of this adventure
will be in stylized Mayan ruins that have begun to break apart and been
overgrown.
Challenges the player will face will range from
riddles about the spirit's past, basic plat-forming, or even speed
challenges. Gravity will be the player's biggest enemy in most cases; in
others the player's memory or skills solving puzzles will be
challenged.
The game world itself will feel large in comparison
to the player's avatar, the spirit. One room may be a narrow corridor
but upon rounding a corner the player may encounter a broken wall
revealing a striking view of the jungle around them. This will help
anchor the world to reality and keep the game from feeling like a closed
off maze that could be anywhere.
Structurally the game will be
linear in most parts but in others providing decisions of where to go.
Some of these challenges may lead the player away from their ultimate
goal of self discovery or serve as bonus objectives. The false paths
serve as a reason to pay attention to the dialogue of the spirit and
what would help him most in his search at that moment. Throughout the
game, and after completing challenges, the player will learn more and
more of the spirit's past, his culture, and what his life was like. Upon
reaching the end of the game the player will be presented with the full
reality of who they were.
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